AI Insights · Timothy · July 2021
Top 5 Ultracasual Games on Android in Poland Q2 2021
Discover the performance of the top 5 ultracasual games on the Android platform in Poland during Q2 2021, highlighting trends in downloads, revenue, and active users.
During the second quarter of 2021, the top five ultracasual games on the Android platform in Poland showcased varied performance trends in downloads, revenue, and active users. Here, we dive into the specifics of each game, based on data from Sensor Tower.
Goo: ASMR Slime Simulator from EXOMIND experienced fluctuating metrics throughout the quarter. Weekly downloads saw a peak of 20K in the first week of April, followed by a decline and a recovery towards the end of June, reaching approximately 8.9K. Revenue also showed variability, with the highest weekly revenue of around $419 at the end of March, dipping to about $117 in early June, and then recovering to $357 by the end of June. Active users followed a similar trend, peaking at 26.7K in early April and ending the quarter with around 13K.
Slime it: Slime Game Simulator by Hapy Games, launched in late March 2021, displayed a steady increase in both downloads and revenue. Weekly downloads peaked at 7.6K in the third week of June, while revenue reached its highest point at $350 in the last week of June. Active users also saw a substantial rise, starting from 198 in mid-April and growing to 19.4K by the third week of June.
Jelly Dye: Jelly Games & ASMR from CASUAL AZUR GAMES exhibited a consistent performance throughout Q2 2021. Weekly downloads started at 38.2K at the end of March and declined to 4.8K by the end of June. Revenue remained relatively stable, with minor fluctuations, peaking at $49 in late May. Active users showed a downward trend, starting from 82.3K in late March and ending at 14.4K by the end of June.
Antistress - relaxation toys by JindoBlu had a steady performance in terms of downloads and active users. Weekly downloads remained around the 2.7K to 3.4K range, while revenue peaked at $45 in the third week of June. Active users remained relatively stable, starting from 44.9K in late March and slightly decreasing to 33.8K by the end of June.
Let's Create! Pottery by Infinite Dreams showed minimal activity in terms of downloads but had some revenue peaks. Weekly downloads were consistently low, ranging from 1 to 12. Revenue, however, saw a peak at $42 in the last week of June.
For more detailed insights and data on these games, visit Sensor Tower.